RESEARCH
Brendan is dedicated to researching topics related to how emerging technologies and entrepreneurial methodologies impact the art, culture, and museum sectors. He has deep interests in artificial intelligence (AI), machine vision, spatial computing, augmented reality (AR), and simultaneous localization and mapping (SLAM).
Patents
Prioritized activity based location aware content delivery system (9,723,440)
Location and activity aware media content delivery system (9,775,003)
Media content delivery system and method (10,034,142)
Location and activity aware content delivery system (10,264,392)
Method and system for generating indoor wayfinding instructions (10,573,025)
System and method for seamless venue admission (10,827,353)
Delivering information about an image corresponding to an object at a particular location (11,068,556)
Mentions & Citations
“Pushing the Public Art Network Database into the Current Digital Age: Collections as Data” (2021)
“Computer Vision Tagging the Metropolitan Museum of Art's Collection: A Comparison of Three Systems” (2021)
“Designing a Classroom-Based Lesson Plan Template for Art Museums” (2021)
“Cellphones in the Museum Space: A Tool for Inclusivity in the Twenty-First Century” (2021)
“Come, Stay, Learn, Play: A Guide to Making the Museum Experience” (2021)
“Digital Practices and Strategies of Western United States Museums during the COVID-19 Pandemic” (2020)
“Managing the Cultural Business: Avoiding Mistakes, Finding Success” (2020)
“Covid-19 and the Creative Economy: Surveys, Aids, Tools, and a Bit of Hope” (2020)
“The Use of Augmented Reality (AR) in ELearning Applications” (2020)
“The Cultural Logic of the Museum in the Era of the Sharing Economy” (2019)
“Smart Cities and Digital Culture: Models of Innovation” (2019)
“Participatory Innovation and Prototyping in the Cultural Sector: A case study” (2019)
“Paintings without Frames: The Role of Augmented Reality in Art Galleries” (2019)
“Historic Voicebot” (2019)
“Museums and Digital Culture: New Perspectives and Research” (2019)
“Making the Invisible Visible - Augmented Reality in Cultural Education” (2019)
“Areas of Application for Artificial Intelligence in the Content Work of Cultural Enterprises” (2019)
“Augmented Reality for Museum Use: Cultural Resources or Inevitable Invasions?” (2018)
“Experimental Culture: A horizon scan commissioned by Arts Council England” (2018)
“Hyper-Connected Museum” (2018)
“Cross-Sectors Collaborations in Cultural Heritage: Bridging The Technological Knowledge Gap” (2018)
“The Business of Art The Market for Art in Netherlands in 17th Century” (2018)
“High-Tech Museum Exhibits in the Twenty-First Century: An Evolution of Education and Entertainment” (2015)